http://www.xomicron.com/software/userpatch/ Te arregla la resolucion, el problema del direcdraw en seven, la IA la mejora, y mucho mas Todavia esta en beta, cosa que va a ir mejorando (aunque ya esta bastante buena) En esta version vendra la nueva expansión fan made: Forgotten empires!!! ahora en un mes Tengo entendido que para jugar multiplayer hay que elegir las mismas features adicionales que no son estas (que ya vienen de cajon) y que aparecen en la instalacion (como por ej, pop a 1000)... ahh y tenes que tener el cd (montado, ja) Genial genial, yo tengo las dos versiones (osea guardo el exe de la 1.0c) aunque si te arrepentis lo desintalas de la misma forma que lo instalaste por el mismo instalador - Game version identifier changed to v1.1 - Mirror player civilizations with the new Team Random option - Restored games can now be recorded in all game modes - Windowed mode library support by Veg and menopem - All available resolutions, including widescreen, are selectable - Uncontrollable game view scrolling bug has been fixed - Toggle always-on-top with F7 and background mode with F8 - Vote panel/serial sync bug has been fixed for multiplayer - Automatic port forwarding for UPnP compatible routers - Random map scripts can be used directly in the scenario editor - Trees are properly copied by the scenario editor's map copy - Blank maps can now be generated using all standard terrains - Additional full map print options for higher resolutions - Population limit options have been extended up to 250 - Ungrouped AI players will not ally themselves against humans - AIs are selectable in multiplayer games (only host needs AIs) - Multiplayer games can be started with only AI players - AIs can assign guards for specific units and buildings - AIs can now construct docks on Nomad maps and along ice - Boar hunting is now fixed and operational for AIs - AIs can build multiple buildings simultaneously - Buildings destroyed mid-construction can be rebuilt by AIs - Building cancellation is now configurable by AIs - Cancelled buildings are only rebuilt if requested - Construction is now possible after a wonder is placed - AIs will now close wall openings created by lumberjacks - Villagers will now repair damaged buildings and siege weapons - All AI villagers no longer rush to destroy towers - Setting sn-attack-winning-player-factor to 0 will not crash - Trade carts will travel across shallows to other markets - AI unit spreading can be controlled in multiplayer mode - Hero units can now be used by AIs as scouts for exploration - AIs can construct lumber and mining camps in close proximity - Gaia units and buildings can now be converted by AI explorers - Coop play against custom AIs in multiplayer is now possible - Idle sheep will now gather at the town center on Nomad maps - Simultaneous messages from AIs now appear in the right color - AIs can now gather resources using up to 250 villagers - Pseudo-random number generator algorithm has been improved - AIs can choose to attack with the patrol attack system - Players can survey the map after a single player game ends - AIs can now specify which player to target for attacks - Siege onagers can target trees after saving a chapter - AIs can request gatherers to drop resources at any time - Scouts will now circle the home town center before departing - Relics will be distributed to other monasteries as needed - Unpacked trebuchets will no longer be ignored by units - Building gather points will not damage adjacent enemy units - Idle villager button will no longer focus on enemy scouts - Explored and All Visible states are fixed in recordings - MP3 audio files with id3v2 tags can now be used in the game - Screenshots will be saved as png images if GDI+ is available - M3U playlists can be used for the game's background music - Flares are now larger and more bold on the mini-map display Queres mejor IA todavia, bueno esta el chameleon que es un pc con estrategias predefinidas, esta copado, esta subido en la misma pagina
Sabía de esto, no creo que lo use. El tema de reso y directdraw ya se solucionó hace rato... La ia.. para que querés ia? XD.
La resolucion esta solucionada a medias pq no esta centrada (yo la use se ve como el toor) ... y ademas ya te digo tiene varias otras features (como elevar las caps a 1000, etc) pruebenlon que se yo.. a mi me re cabio
Explayate un poco mas polo, que no estoy seguro a que te referis Yo solucionaba lo de la resolucion con el 'AoE2Wide', y tenia otro parche mas instalado, el 'AoC VEG MOD v2.1.3', que era para poder correr la musica en MIDI durante la partida. Con estas dos cosas andaba bien el juego, aunque era un poco rebuscada la instalacion.
En voobly que es una especie de gameranger ponele, se te instala automáticamente un parche para la resolución. Además de un antihack y algunos fixes. Ahí juego yo.
Bueno, desde ya, los cambios son varios no solo la resolucion y el direcdraw, ni tan solo esos que estan ahi (hay otros opcionales). Yo use el AE2wide y no andaba muy lindo que digamos pero bueno, si a ustedes si bueno, y si se conforman con eso tmb!.. ahora queria mostrarles si no se enteraron de la nueva expansion fan made... con nuevas civs y tecnos para las viejas... http://www.forgottenempires.net/ sale a fines de dicienbre, aunque no al 100% (pq van a agregar mas campañas) Tambien nadie me dijo nada del chamaleon.. que hace un poco mas simpatico al juego pq permite multiples estrategia para la maquina.. yo probe la 1.1 y la verdad no tiene desperdicio, es muy buena versión.. lo unico malo, que tenes que tener montado el cd..