mefisto.paladin.muero este ya me tiene los huevos llenos, estoy jugando diablo 2 y habia pensado que duriel era dificil, pero con duriel aguantaba tres o cuatro golpes, mientras que este me mata de uno y es rapido, alguna ayuda sobre que puedo hacer?stats pasados a un txt: Spoiler MIsterMainque.d2s Version: 1.10/1.11, LOD Title: <NONE> Type: Paladin File Size: 2716 bytes Character Stats: Level = 26 Experience = 2200240 Current Life = 182 Max Life = 214 Max Life Fraction = 0 Current Mana = 168 Max Mana = 116 Max Mana Fraction = 0 Current Stamina = 12 Max Stamina = 142 Max Stamina Fraction = 0 Strength = 51 Energy = 58 Dexterity = 51 Vitality = 55 Skills: Sacrifice = 1 Smite = 1 Holy Bolt = 1 Zeal = 1 Charge = 1 Vengeance = 1 Blessed Hammer = 1 Conversion = 0 Holy Shield = 0 Fist of the Heavens = 0 Might = 2 Holy Fire = 4 Thorns = 2 Blessed Aim = 0 Concentration = 0 Holy Freeze = 1 Holy Shock = 1 Sanctuary = 0 Fanaticism = 0 Conviction = 0 Prayer = 6 Resist Fire = 0 Defiance = 1 Resist Cold = 1 Cleansing = 1 Resist Lightning = 0 Vigor = 0 Meditation = 1 Redemption = 0 Salvation = 0 Items (SUMMARY given after this list of individual items): Number of Items = 82 23 Inv(1,2): Identify Book Identify Book Quantity = 17 Normal Magic 23 Inv(1,4): Town Portal Book Town Portal Book Quantity = 2 Normal Magic 31 Inv(3,3): Large Charm Septic Large Charm of Balance Normal Magic +5 To +5 Poison Damage Over +3 sec +12% Faster Hit Recovery Rate 14 Stash(4,1): Flawed Ruby Flawed Ruby Normal Magic 29 Inv(4,3): Large Charm Lizard's Large Charm of Greed Normal Magic +18 Mana +19% Extra Gold From Monsters 14 Stash(6,8): El Rune El Rune Normal Magic 14 Stash(4,8): Eld Rune Eld Rune Normal Magic 14 Stash(5,6): Flawed Skull Flawed Skull Normal Magic 26 Inv(2,3): Large Charm Lizard's Large Charm Normal Magic +20 Mana 14 Stash(6,1): Chipped Saphire Chipped Saphire Normal Magic 27 Inv(3,4): Small Charm Small Charm of Shock Normal Magic +1 To +5 Lightning Damage 14 Inv(5,4): Light Mana Potion Light Mana Potion Normal Magic 30 Inv(6,4): Medium Charm Lizard's Medium Charm of Shock Normal Magic +4 Mana +1 To +3 Lightning Damage 26 Stash(1,3): Large Charm Rugged Large Charm Normal Magic +20 Stamina 21 Inv(6,2): Horadric Cube Horadric Cube Normal Magic 30 Inv(5,3): Large Charm Bronze Large Charm of Flame Normal Magic +16 Attack Rating +1 To +2 Fire Damage 14 Stash(5,1): Chipped Topaz Chipped Topaz Normal Magic 14 Stash(5,8): Tir Rune Tir Rune Normal Magic 14 Stash(3,3): Flawed Emerald Flawed Emerald Normal Magic 14 Stash(4,2): Flawed Ruby Flawed Ruby Normal Magic 23 Stash(3,6): Town Portal Book Town Portal Book Quantity = 3 Normal Magic 31 Stash(3,7): Belt(M) Belt(M) of Charged Shield Defense = 5 Normal Magic +10% Chance to Cast Level +3 Charged Bolt (sor) When Struck 14 Stash(4,6): Flawed Skull Flawed Skull Normal Magic 24 (Total=66) Stash(1,8): Crystal Sword Crystal Sword One-Handed Damage: 5 to 15 Normal Magic 14 (1)Socketed in Stash(1,8): Tal Rune Normal Magic 14 (2)Socketed in Stash(1,8): Saphire Normal Magic 14 (3)Socketed in Stash(1,8): Tir Rune Normal Magic 23 Stash(2,3): Wirt's Leg Wirt's Leg One-Handed Damage: 2 to 8 Normal Magic 14 Inv(2,4): Strong Mana Potion Strong Mana Potion Normal Magic 14 Stash(4,4): Strong Mana Potion Strong Mana Potion Normal Magic 14 Stash(5,2): Flawed Topaz Flawed Topaz Normal Magic 14 Stash(4,5): Strong Mana Potion Strong Mana Potion Normal Magic 14 Stash(4,3): Amethyst Amethyst Normal Magic 14 Stash(5,3): Diamond Diamond Normal Magic 26 Stash(5,5): Jewel Chestnut Jewel Normal Magic +11 Stamina 28 Stash(6,6): Ring Ring of Charged Shield Normal Magic +10% Chance to Cast Level +3 Charged Bolt (sor) When Struck 32 Stash(3,4): Jewel Nickel Jewel of Joyfulness Normal Magic +17 Attack Rating +1 Minimum 1-Handed Damage +1 Minimum 2-Handed Damage nv +1 Minimum Throw Damage 28 Stash(6,5): Ring Ring of Charged Shield Normal Magic +10% Chance to Cast Level +3 Charged Bolt (sor) When Struck 14 Stash(3,2): Flawed Emerald Flawed Emerald Normal Magic 14 Stash(6,2): Chipped Saphire Chipped Saphire Normal Magic 14 Stash(6,4): Flawed Amethyst Flawed Amethyst Normal Magic 14 Stash(6,3): Saphire Saphire Normal Magic 14 Stash(5,4): Chipped Amethyst Chipped Amethyst Normal Magic 14 Stash(3,1): Chipped Emerald Chipped Emerald Normal Magic 14 Stash(1,4): Ral Rune Ral Rune Normal Magic 14 Inv(7,4): Rejuv Potion Rejuv Potion Normal Magic 22 Inv(7,3): Skeleton Key Skeleton Key Quantity = 1 Normal Magic 36 Cube(1,4): Crown Shield Crown Shield of Warding One-Handed Damage: 4 to 12 Defense = 38 Chance to Block: 45 Normal Magic +18% To +18% Enhanced Damage +25 Attack Rating Magical Damage Reduced By +1 14 Cube(1,2): Healing Potion Healing Potion Normal Magic 14 Cube(2,2): Strong Mana Potion Strong Mana Potion Normal Magic 26 Inv(8,2): Medium Charm Medium Charm of Strength Normal Magic +3 Strength 33 Stash(2,5): Dagger Gull Dagger One-Handed Damage: 1 to 4 Normal Magic -5 Mana Adds +1 to +15 1-H Damage +100% Better Chance of Getting Magic Items 25 Head: Bone Helm Bone Helm Defense = 35 Normal Magic 28 Neck: Amulet Amulet of Charged Shield Normal Magic +10% Chance to Cast Level +3 Charged Bolt (sor) When Struck 36 Torso: Scale Mail Hawkmail Scale Mail Defense = 61 Normal Magic +91% Enhanced Defense +15% Cold Resistance +15% Maximum Cold Resistance +10% Faster Run/Walk Cannot be Frozen 29 RFinger: Ring Platinum Ring of Strength Normal Magic +1 Strength +120 Attack Rating 49 LFinger: Ring Entropy grasp, Ring Normal Magic +10 Mana +91 Attack Rating +1 Maximum 1-Handed Damage +1 Maximum 2-Handed Damage +27% Fire Resistance Replenish Life +3 +34% Extra Gold From Monsters nv +1 Maximum Throw Damage 34 Waist: Belt(M) Hsarus' Iron Stay, Belt(M) Defense = 5 Normal Magic +20 Life +20% Cold Resistance Set1 Magic +65 Defense / Level 34 Feet: Chain Boots Hsarus' Iron Heel, Chain Boots One-Handed Damage: 6 to 12 Defense = 8 Normal Magic +25% Fire Resistance +20% Faster Run/Walk Set1 Magic +260 Att Rating / Level 41 Hands: Bracers(M) Brimstone grasp, Bracers(M) Defense = 9 Normal Magic +1 Strength +2 Dexterity +11 Attack Rating +2 To Light Radius 27 Inv(8,4): Small Charm Small Charm of Greed Normal Magic +9% Extra Gold From Monsters 14 Cube(3,4): Flawed Emerald Flawed Emerald Normal Magic 14 Stash(1,5): Chipped Diamond Chipped Diamond Normal Magic 14 Stash(6,7): Flawed Saphire Flawed Saphire Normal Magic 14 Inv(8,3): Strong Mana Potion Strong Mana Potion Normal Magic 14 Belt(3,1): Mana Potion Mana Potion Normal Magic 27 Inv(9,4): Large Charm Large Charm of Thunder Normal Magic +1 To +10 Lightning Damage 14 Inv(4,4): El Rune El Rune Normal Magic 14 Belt(3,3): Mana Potion Mana Potion Normal Magic 14 Belt(1,1): Healing Potion Healing Potion Normal Magic 14 Belt(1,2): Healing Potion Healing Potion Normal Magic 14 Belt(1,3): Light Healing Potion Light Healing Potion Normal Magic 14 Belt(2,1): Healing Potion Healing Potion Normal Magic 14 Belt(4,1): Lesser Mana Potion Lesser Mana Potion Normal Magic 14 Belt(2,2): Light Healing Potion Light Healing Potion Normal Magic 14 Belt(3,2): Mana Potion Mana Potion Normal Magic 14 Belt(2,3): Light Healing Potion Light Healing Potion Normal Magic 14 Belt(4,2): Mana Potion Mana Potion Normal Magic 14 Belt(4,3): Mana Potion Mana Potion Normal Magic 14 Inv(9,1): Chipped Diamond Chipped Diamond Normal Magic 26 Inv(10,4): Large Charm Lapis Large Charm Normal Magic +16% Cold Resistance 14 Inv(10,1): Mana Potion Mana Potion Normal Magic 26 R2Hand: Giant Sword Giant Sword One-Handed Damage: 3 to 16 Two-Handed Damage: 9 to 28 Normal Magic +1 Attack Rating 43 RHand: Crystal Sword Cruel hew, Crystal Sword One-Handed Damage: 5 to 15 Normal Magic +97 Attack Rating +2 Maximum 1-Handed Damage +1 To +14 Lightning Damage +5% Chance to Cast Level +1 Amplify Damage (nec) On Striking 35 LHand: Heraldic Shield Heraldic Shield One-Handed Damage: 3 to 9 Defense = 26 Chance to Block: 40 Normal Magic All Resistances +10% 30 MercTorso: Chain Mail Sturdy Chain Mail Defense = 76 Normal Magic +27% Enhanced Defense 29 MercHelm: Mask Mask Defense = 28 Normal Magic +9% Enhanced Defense +14% Maximum Durability 48 MercRightHand: Scythe Storm barb, Scythe Two-Handed Damage: 8 to 20 Normal Magic +37% To +37% Enhanced Damage +51 Attack Rating Adds +4 to +5 2-H Damage +1 To +2 Cold Damage (Cold Length +2 sec) SUMMARY of Charms in Inventory + Equipped (not in hands): +5 To +5 Poison Damage Over +3 sec +12% Faster Hit Recovery Rate +52 Mana +62% Extra Gold From Monsters +3 To +18 Lightning Damage +238 Attack Rating +1 To +2 Fire Damage +5 Strength +10% Chance to Cast Level +3 Charged Bolt (sor) When Struck +91% Enhanced Defense +51% Cold Resistance +15% Maximum Cold Resistance +30% Faster Run/Walk Cannot be Frozen +1 Maximum 1-Handed Damage +1 Maximum 2-Handed Damage +52% Fire Resistance Replenish Life +3 nv +1 Maximum Throw Damage +20 Life +65 Defense / Level +260 Att Rating / Level +2 Dexterity +2 To Light Radius SUMMARY of Items in Right Hand: 43 RHand: Crystal Sword Cruel hew, Crystal Sword One-Handed Damage: 5 to 15 +97 Attack Rating +2 Maximum 1-Handed Damage +1 To +14 Lightning Damage +5% Chance to Cast Level +1 Amplify Damage (nec) On Striking SUMMARY of Items in Left Hand: 35 LHand: Heraldic Shield Heraldic Shield One-Handed Damage: 3 to 9 Defense = 26 Chance to Block: 40 All Resistances +10% SUMMARY of Items in 2nd Right Hand: 26 R2Hand: Giant Sword Giant Sword One-Handed Damage: 3 to 16 Two-Handed Damage: 9 to 28 +1 Attack Rating
nope, mi problema con la trampa es que me tiento con hacer otra, y otra, y otra y asi me parece que voy a farmear a duriel a lo loco
Che está bueno Diablo 2 o es lo mismo que el 1 pero con más grafiquito y colorcito? Lo tengo bajado hace siglos ahí al pedo.
na, es como un diablo 1 con esteroides, tiene varias de las cosas que el 1 necesita:guardaespaldas, libros que guardan varios pergaminos de portal e identificacion cada uno y un coop mucho mas disfrutable y sobre la hechisera, antes jugaba con un amigo que tenia justamente eso y se le rompio la pc, aunque ahora ya la tiene arreglada dejamos de jugar e.e
A mi siempre me pareció una simple "reedición" de Diablo 1, como agregándole lo que no se les ocurrió en su momento y de paso mejorarle los gráficos... algún día lo probaré.