Heretic: Shadow of the Serpent Riders (1996) 1.3
DOS / v1.3
README.TXT
(en ingles)
Código:------------------------------------------------------------ HERETIC Version 1.3 release notes: ------------------------------------------------------------ Fixes/Features since v1.2: -------------------------- Various undocumented bug fixes. ------------------------------------------------------------ Additional support ------------------------------------------------------------ If you are looking for external PWADs for Heretic, DOOM or DOOM2, these boards are full of add-ons and utilities: Software Creations BBS (508) 365-2359 : 1200-2400 bps. USR Courier v.32/.42bis (508) 368-7036 : 14.4-16.8k bps. USR HST/Dual Standard (508) 368-7139 : 14.4-28.8k bps. USR v.everything Member Lines The MetroDOOM BBS (404) 590-9375 and (404) 426-8368 ------------------------------------------------------------- ADDITIONAL PROGRAMS ------------------------------------------------------------- The DWANGO multiplayer gaming network software is included with Hexen. To install DWANGO, go to the DWANGO directory on the CD and type 'INSTALL'. Follow the install instructions to place the DWANGO product in its own directory. To subsequently run DWANGO, you will need to go to your DWANGO directory (which is usually \DWANGO) and type DWANGO to run it. From within DWANGO, you specify where your games are located on your hard drive (DOOM, DOOM II, Ultimate DOOM, Heretic, Hexen). IPX network or modem games will no longer run from SETUP.EXE. To run IPX network or modem games, use the DM program from the Hexen directory. Just type 'DM' and select your options and press F10. This is the easiest way to play multiplayer Hexen without typing command-line parameters to IPXSETUP or SERSETUP. ------------------------------------------------------------ Heretic ADDENDUM ------------------------------------------------------------ Welcome to Heretic. Before playing, you might want to read this addendum which contains information for playing in Multiplayer mode, as well as technical support and troubleshooting instructions. To avoid compatibility errors, please make sure that your machine and network conform to the system requirements listed below. ------------------------------------------------------------- SYSTEM REQUIREMENTS ------------------------------------------------------------- Heretic(TM) requires an IBM compatible 486 or better with 4 megs of RAM, a VGA graphics card, and a hard disk drive. A 486/66 or better, a Sound Blaster Pro(TM) or 100% compatible sound card is recommended. A network that uses the IPX protocol is required for network gameplay. ------------------------------------------------------------- MULTIPLAYER MODE ------------------------------------------------------------- GETTING STARTED ------------------------------------------------------------- 1. Install Heretic as described in the manual. 2. Launch Heretic from the SETUP program, by going to the directory in which you installed Heretic, type SETUP, and press the ENTER key. (If you are installing Heretic for the first time the SETUP program will be automatically launched.) Unlike playing Heretic in single player mode, Heretic in multiplayer mode must be run either from the DM program, the SETUP program or by using the command line parameters mentioned later in this addendum. 3. The SETUP program allows you to configure Heretic to your system. NUMBER OF PLAYERS: A maximum of four people can play multiplayer Heretic on a network. COMPATIBLE NETWORKS: To play multiplayer, you must have a network that uses the IPX protocol. Check your network manuals for information regarding your protocol. Novell networks use the IPX protocol. MULTIPLE GAMES ON THE NET: To play a multiplayer game while another group is also playing the multiplayer game, you'll need to change your network port address from the SETUP application. The port address tells your server where to send information that is sent over the network. Network addresses range from 1-64000. You should refer to the person in charge of your network for possible port addresses. ------------------------------------------------------------- MULTIPLAYER INSTRUCTIONS ------------------------------------------------------------- Many of the rules for playing Heretic change for the multiplayer game. Read the following information carefully before you begin to play Heretic in multiplayer mode. MENUS: When you activate the Options menu or submenus, the game KEEPS RUNNING so that other players can continue with the action. So it is best to find a safe place before adjusting screen sizes or sounds. UNPAUSE: A player may Pause the game by pressing the PAUSE key, but any other player can Unpause the game by pressing the PAUSE key again. Make sure it's OK with your buddies before taking a breather. SAVE: When you do a savegame during a network game, it saves on every player's system in the savegame slot you select, writing over whatever was there. Before saving the game, players should agree on a safe slot to save in. LOAD: You cannot load a saved game while playing a multiplayer game. To load a game everyone must quit from the current game and restart the game from the saved game. To start a game from a saved game, you can either select it from the SETUP program or identify it as a command line parameter. DEATH: If you die and restart in the level, previously destroyed monsters DON'T reappear. Even though you've died, other players have survived. We didn't want to undo all of their fine destruction by reviving every monster in the area. However, this also means the level will eventually run dry of monsters. You'll have to decide when the level is played out. UNIFORM COLORS: In net games, each player's uniform is a different color. The color of your character is the color of the life gem on the status bar's life chain. The colors are BLUE, YELLOW, GREEN, and RED. CHAT MODE: In a multiplayer game you can communicate with other players in the Chat mode. To enter into Chat mode and broadcast a message to all the players, press the letter t. A cursor will appear where your messaging is normally placed. To broadcast to a specific player, instead of pressing t you'll need to press the first letter of the player's color. (B)lue, (Y)ellow, (G)reen, and (R)ed. For example, to send a message to the blue character, you would press the letter b. CHAT MACROS: In a multiplayer game, you can send your own pre-defined macros (defined in the SETUP program) by initiating Chat mode (as stated above), then holding ALT and pressing the number key that corresponds to the macro you wish to send. For example, if macro #2 is "Eat it and die!", initiate Chat mode by pressing 'T', then hold down ALT and press 2. EXITING A LEVEL: When one player exits a level, all players instantly exit with him, regardless of their position or their status. ------------------------------------------------------------- COOPERATIVE OR DEATHMATCH MODE ------------------------------------------------------------- There are two ways to play multiplayer--DeathMatch and Cooperative. In Cooperative mode the players work together. In DeathMatch mode your mission is to kill everything that moves, including your buddies. You can choose which mode you wish to play from the DM or SETUP applications. The differences between Cooperative and DeathMatch mode are as follows: WHERE YOU START: In Cooperative mode each player begins in the same area. In DeathMatch mode the players begin in completely different areas--if you want to see your buddy you'll need to hunt him down. Plus, each time you die, you'll restart in one of several random locations. KEYS: Unlike in single-player or Cooperative mode gameplay, in DeathMatch mode the players start each location with the keys necessary for opening any locked door in that area. STATUS BAR: In DeathMatch mode the LIFE section on the status bar is replaced with KILLS. The KILLS section displays the number of times you've killed your opponents. AUTOMAP: In Cooperative mode the Automap works the same way it does in single-player mode. Each player is represented by a different color arrow. In DeathMatch mode you won't receive the pleasure of seeing your opponents on the map. Just like the monsters, your friends could be just around the corner, and you won't know until you face them. SPY MODE: If you're playing in Cooperative mode, press F12 to toggle through the other players' viewpoint(s). Press any other key to return to your view. You still retain your own status bar at the bottom, and if your view reddens from pain it is YOU, not your partner, who has been hit. INTERMISSION SCREENS: In both Cooperative and DeathMatch mode the intermission screen tallies your achievement. In Cooperative mode the intermission screen lists the achievements for all players in the game. In DeathMatch mode the intermission provides a death count on everyone, letting you know who killed whom. ------------------------------------------------------------- DEATHMATCH MODE GAMEPLAY NOTES ------------------------------------------------------------- The rules for completing or winning a DeathMatch game have intentionally been left general. Any player can exit an area and force all of the players to move to the next area. Also, there is no limit on how many kills are required to declare a player the winner. We decided to leave this up to you. You know what you like best! Note: Before you play Heretic in DeathMatch mode you should be familiar with the layout of every area in Heretic. As you know, in DeathMatch mode your startup location is random and often in an area that is very hostile. ------------------------------------------------------------- MULTIPLAYER DEMO RECORDING ------------------------------------------------------------- You can record your tournaments for posterity! To record multi- player demos, add the line "-record demoz" to the command-line. Make sure the other player is recording also, or it won't work. If you need more time, add the "-maxdemo <K>" option to increase demo buffer space. Make sure both of you specify the same amount. Heretic defaults to 128K of demo buffer space, to specify 1meg you would type "-maxdemo 1024" on the command-line. IF HERETIC BOMBS TO DOS WITH A "Z_MALLOC" ERROR, YOU DON'T HAVE ENOUGH MEMORY FOR THE MAXDEMO AMOUNT SPECIFIED! When you wish to stop recording, press the Q or F10 keys and both players will exit to DOS. To play the demo back, merely type, "heretic -playdemo demoz" and the demo will play back. To see the other player, press the F12 key. Press F12 to toggle between all players in the demo. The TAB key will display the automap. You can set the name of the demo file to anything you want. "demoz" was just an example name. ------------------------------------------------------------- RUNNING HERETIC FROM THE COMMAND LINE ------------------------------------------------------------- Much of the information you give to Heretic through the DM and SETUP program can be provided by passing program parameters to the appropriate device driver on the command line. NETWORK PLAY ------------ When you want to run a network game, you use IPXSETUP.EXE which is the device driver for Heretic's network mode. The parameters are as follows: -NODES starts Heretic as a network game and sets the number of players who are going to play. If you don't specify the number of nodes, the default is 2. -nodes <# of players> -PORT sets the port from which to play Heretic multiplayer on the network. By setting a different port, more than one group of players can play Heretic on a single network. -port <# of the port> MODEM PLAY ---------- When you want to play a modem or null-modem game, you need to run SERSETUP.EXE which is the device driver for Heretic's serial communications mode. The parameters are as follows: -DIAL tells the program which number to dial, if you're going to do the calling. -dial <phone number> -ANSWER puts your modem into Answer mode so someone can call you and play Heretic. -answer -COM1, -COM2, -COM3, -COM4 specifies which COM port your modem or serial cable is connected to. Very important! -com1 -8250 tells SERSETUP to set the UART to 8250. Just in case your 16550 UART is acting up at the higher speed. -8250 -IRQ sets the IRQ for the COM port. -irq <irq number> -PORT sets the COM I/O port that SERSETUP uses to communicate with your modem. To use hexadecimal, such as the number 0x3f8, you would type "-port 0x3f8". -port <port number> -<#> sets the baud rate of your COM port, overriding the value in the MODEM.CFG if you're running a modem game. Legal values are 9600, 14400, 38400, 57600. Example: -14400 Note that to run a null-modem game, you must have a null-modem cable plugged into a serial port on both computers and each computer runs SERSETUP.EXE with a -COM# parameter as well as any General Parameters. Do not use the -ANSWER or -DIAL parameters, or SERSETUP will think you're using a modem. To get a null-modem cable, go to CompUSA or Radio Shack and say,"I need a null-modem cable to run a Heretic multiplayer game." VERY IMPORTANT! You will need to run the SETUP program and select Choose Modem from the Network/Modem/Serial menu so you can set your modem init string correctly. Merely select the modem and press Enter and SETUP will create a new MODEM.CFG file that corresponds to your modem (the MODEM.CFG file is used by SERSETUP for initing the modem.) If your modem is not in the list, you will most likely need to edit the MODEM.CFG file in the Heretic directory. The first line of the file is an initialization string that: * Turns off error-correction * Turns off data-compression The MODEM.CFG file has a Hayes-standard init string like this: AT Z S=46 &Q0 &D0 You just add your own commands after the "AT Z " if your modem doesn't work with these settings -- dig up your modem manual for the correct settings. The second line is a hangup string used when you quit Heretic. The third line is the baud rate at which you want your COM port set. The legal settings are: 9600, 14400, 38400, 57600. If the modem connection isn't working when you call your friend, have him call you instead. Try setting the modem to GENERIC (in the SETUP.EXE program) if your modems don't connect. If you STILL can't get the modems to connect, both of you should run your favorite COMM programs and connect with 9600, no error correction and no data compression. Then quit the COMM program and keep the connection going. Then just run SERSETUP with a -COM# parameter (as if you were running a null-modem game) since you're already connected. If you had trouble connecting, but figured out some settings that work, please fax them to us at (214) 686-9288 so we can expand our modem init string database and perhaps have the SETUP program ask you for your modem type in a future version of Heretic. GENERAL PARAMETERS ------------------ These parameters can be passed straight to Heretic, or passed to IPXSETUP or SERSETUP, which then pass them to Heretic. -LOADGAME allows you to start Heretic from a specified save game. Instead of using the saved game name, simply enter the number that corresponds to the slot you saved the game to on the SAVE GAME screen (0-5). -loadgame <# of the game> -DEATHMATCH starts Heretic as a DeathMatch game. If you don't enter DEATHMATCH as a command line parameter, Heretic will default to the Cooperative mode. All items picked up will appear 30 seconds later and the Shadowsphere and Invulnerability Ring will not come back. -deathmatch -SKILL sets the skill level (1-5) you wish to play. Only useful with -warp -- see below. -skill <# of skill level> -EPISODE sets the episode (1-3) you wish to play. The default episode is Episode One, City of the Damned. -episode <# of the episode> -CONFIG allows you to use your configuration file from any directory you choose. This is primarily for diskless workstations that don't have a C: drive to save config information to. You need to rename the heretic.cfg file created by the SETUP program to a directory and name of your choosing to avoid conflicts. -config <pathname> ex. -config f:\heretic\data\myconfig.cfg -NOMONSTERS allows you to start playing with NO MONSTERS running around! This is great for DeathMatch where, really, the monsters just get in the way. Only useful with -warp -- see below. -nomonsters -RECORD tells Heretic to record the game you are starting. Demo files will be saved as <filename>.lmp. -record <filename> -RESPAWN tells Heretic that, yes, you are a badass, and yes, you want all the monsters to respawn around 8 seconds after you kill them. The NIGHTMARE skill level already does this. Note that using -respawn and -nomonsters at the same time is a dumb thing to do. Only useful with -warp -- see below. -respawn @<filename> will allow you to specify a Response file that Heretic will read additional command-line parameters from. For example, typing 'Heretic @MYPARMS' will tell Heretic to look in the MYPARMS file for additional command-line parameters. The file format is simply one parameter per line with a carriage return to terminate the line. Each parameter is typed exactly as you would type it on the DOS command-line. -TIMER <# of minutes> will make Heretic exit the current level after a specified amount of minutes, going to the intermission screen. This option is only useful in DeathMatch mode. -timer xxx An example line for entering the above information would be: Heretic -loadgame 3 -deathmatch -skill 4 -timer 10 IMPORTANT: Only the following command-line parameters are available while using the -WARP parameter: -skill, -respawn. ------------------------------------------------------------- TROUBLESHOOTING: WHERE TO GET HELP ------------------------------------------------------------- If you require technical assistance to run Heretic and, call the GT Interactive technical support line at (970) 522-1797 or e-mail support@gtinteractive.com. We've included a file named HELPME.TXT that will point you toward many other sources of information that could solve your problems. If possible, please be near your computer when calling id Software's technical support. Please have information regarding your system setup and configuration available. Before changing your system or software setup we recommend that you review your system manuals to ensure that your modifications will not endanger any existing information or hardware on you system or network. Modifying your system or your software setup can be dangerous, and we cannot help you with any resulting problems.